0 C++ / Development / Games creation / Level design / Materials / SDL October 28, 2022 by Philippe Florent · Published October 28, 2022 Some Perlin noise generator (C++/SDL) I wanted to generate a (humble)...
0 3D Modeling / Games creation / Materials / Unreal 4 March 21, 2022 by Philippe Florent · Published March 21, 2022 · Last modified October 27, 2022 Scanner (Unreal 4 shader Material) I needed to have some sort...