Some Perlin noise generator (C++/SDL)

I wanted to generate a (humble) lava noise texture for some reason. The source code dates from 2008.

It generates lava cyclic texture based on recursive Perlin noise algorithm.

It creates a .bbt file, which was a custom made format was for my Blackburst 3D engine.

Here is a video demonstrating it.

Here is a quick look at the code.

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