Some Perlin noise generator (C++/SDL)
I wanted to generate a (humble) lava noise texture for some reason. The source code dates from 2008.
It generates lava cyclic texture based on recursive Perlin noise algorithm.
It creates a .bbt file, which was a custom made format was for my Blackburst 3D engine.
Here is a video demonstrating it.
Here is a quick look at the code.